Ground Control (2000)
Omslag Allmänt
Plattform: Windows 95, 98
Genre: Real-Time Strategy
Utgivare: Sierra Studios
Utvecklare: Massive Entertainment
Språk: English
Utgiven: 2000
Version:
Serie: Ground Control
Uppdateringar: Patchsida
Övrigt
Index: 3
Skydd: SecuRom
Utgåva
Media: CD-Rom
Antal: 1
Beskrivning
Ground control is a 3d real-time strategy game by Swedish developer: Massive Entertainment. Published by Sierra Studios, 2000.

The year is 2419 and rival megacorporations Crayven Corporation and the Order of the New Dawn use the overt force of their armies to acquire and hold resources in outlying colonies.

You are selected to lead Crayven Corp. expeditionary forces to secure the resources of remote planet Krig-7b. The New Dawn have already occupied the planet, in an attempt to acquire a secret item of unkown, but unimaginable power. Your task is to prevent the New Dawn from unlocking this secret.

Gameplay: Ground Control is a fully three-dimensional Real Time Strategy Game. Squads operate on a fully-three dimensional battlefield. Line of sight, ground cover and terrain advantage all come into play.

Field commanders can easily zoom in and out from high vistas for a strategic view of the battlefield, all the way down to the highly detailed individual unit.

Harvesting the farm, developing units through a technology tree, refining special gas, or mining magic crystals, as found in other RTS games, does not take place in real combat. The same holds for Ground Control. There is no harvesting or technology tree in Ground Control. Players only have the squads available in the field that they deploy in dropships, with reinforcements availalbe in limited supply. Resource management in Ground Control is the use and defense of combat field squads, not of harvesters or builders.

Ground Control units (managed in groups, or Sqauds), are divided between the Crayven Corporation and the Order of the New Dawn. Individual units are detailed, fully rendered and animated 3d models.

The Crayven Corporation tend to use more traditional squad types, such as tracked vehicles, that use e xplosive type weapons. For example, Crayven use the Armored Personnel Carrier with its field repair capability to assist in battlefield repair, and of course to deploy is effective "Marine" Rifle Infantry. The light, medium and heavy battlefield tanks (refered to as Terradynes) serve as the main Crayven offensive force, in addition to artillery squads. The Crayven will also deploy its airborne units (Aerodynes), such as the fighter, attack, or bomber class Squads.

The Order of the New Dawn employ less traditional squads to the battlefield. The New Dawn deploy hovering, high speed, high mobility units that use energy-based weapons. In addition to light, medium and heavy 'Hoverdynes' (floating tanks), for example, the New Dawn employ powerful hovering beam Plattform:s for artillery support. The New Dawn's armies are further bolstered by a several air squads.

All told, players in service for the Crayven Corporation have forteen unit types (four air units, and ten ground unit types) available. New Dawn desciples will have also have fourteen squad types (eleven ground units and three air) at their disposal. Both armies have special weapons and equipment for each squad.

The units for both corporations are available in the single player Ground Control campaign. The first several missions are completed under the banner of the Crayven Corporation, using Crayven squads. Later, the player uses New Dawn squads to complete missions.

Ground Controls squads are easily customizeable. Squads can be outfitted with numerous special weapons and equipment, such as tactical nuclear shells, or deployable turrets.

Ground Control does not ship with 'skirmish' support. It is not possible to call up a game and play against Artificial Intelligence opponents on all multiplayer Ground Control maps. Cooperative play (multiplayer completion of the single player campaign) is also not supported. Another significant limitation is that Ground Control currently does not have an in-game save feature.

Ground Control Multiplayer gameplay is fast paced, with emphasis on tactics. Ground Control is the first RTS game featuring 'drop-in' support: Players may simply log in to a Ground Control drop-in game in progress, rapidly outfit their sqauds, and join in the combat.

Gameplay types include traditional deathmatch, where players are awarded points for destroying enemy squads. Ground Control mutliplayer also includes 'Scorezone,' and 'Flagzone' modes, where players are awarded for retaining control of strategic locations in the multiplayer arena. Teamplay is also fully supported, with up to eight players in a match.

Ground control multiplay, supporting LAN and internet play, is customziable. Ground Control hosts can set the technology level available, either restricting, or providing access to more advanced squads. Hosts may also adjust the overall damage level for all squads, ranging from 'wimpy' to the devastating 'viking' damage setting. They may also adjust game score and timelimits, map cycles, squad weapon and equipment loadout, and the availability/vitality of the APC.

In addition, Ground Control ships with an (unsupported) map editor, GenEd, out of the box. GenEd, used by Massive Entertainment in production of Ground Control, is a tool for creation of single- and multiplayer missions.