More Modifications
Good / Fun
These are mods which are fun, but either unbalanced, poorly written, or too minor to warrant being a classic. Still worth playing, and usually very good.
Armourer Mod
Mike Seiferling (Indestructible), Keiji Kadekawa and McMornan. A mod that allows you to make armour, including some new
types, by building them with raw materials at forges. Finally adds a use to the armourer skill. Would be an essential mod, but I haven't used it enough to say.
Cloak Collection
Mod by Mephistophilis, Cloak models by Mykul. Just what everybody wants - cloaks and capes for a stylish character. This mod adds in
super powerful NPCs wearing enchanted cloaks, as well as placing normal cloaks in shops to be bought and stolen.
Master Index
My favorite official mod (including Siege at Firemouth - I wasn't that impressed by it), adding a quest for the propylon indexes, eventually giving
a new fast travel method.
Castlevania
Darkman, Xenothrope, and ModMan have built a fairly good mod, with a huge castle packed with new monsters (but no models), items
and very tough battles. Occasionally confusing or frustrating, this mod is worth playing because of its scale and ambition.
Mar Lao the Enchanter
Moriarty's series of tough quests complete with hugely useful items. Whilst often overbalanced, it's a lot of fun to play if you have a god-like
character who needs some really tough fights.
Myth and Murder
Dale French's well crafted and entertaining quest. Quite short, but with an excellent structure leading to some well balanced and fun rewards.
Imperial Legion Shirt
Simple and handy, by Dagoth Ur. It prevents the need to have a legion cuirass on hand whenever you need a quest from the imperial legion. Just wear
the light shirt instead.
Seyda Neen Fast Travel by Sea
The first of several mods performing this function, Elfan adds a boat to Seyda Neen allowing you to travel from there by sea, just like the picture on the map suggests.
Children of the Night Part One
Well plotted and scripted, leading up to some massive battles and interesting pieces of detective work. John Barbosa has created a story driven mod
which gives you a companion to follow you through the early parts of the game, leading to a sinister conspiracy and a romance subplot. Unique, Children of
the Night will eventually have two sequels, but the first is a great start. What stops it entering the excellent section is the constraints it places upon a
starting character, limiting your freedom at the very start of the game.
Magicka Regeneration Amulet
Another simple but useful item mod. Duncan's amulet gives you a constant effect restore magic spell, but is designed so that the speed of
regeneration is based upon your intelligence, willpower, restoration skill, and current health and fatigue. Whilst I found the effect slightly too rapid, it is
easily toned down, and really makes up for the need to rest at regular intervals.
Magic Backpacks
Clever design. Coodiak constructed a good rucksack model, and Codewolf cunningly made them into weak pauldrons with a strong feather
effect and a large weight. This means that you can carry more when wearing them, but at the expense of some protection. Well balanced and designed mod.
Magic Home
McMornan. Stupendously powerful weapons, but loads of fantastic new models, including blades with glowing auras. Change the item stats yourself
and you have a big house with some interesting pieces of design, and a short series of quests. Fun, but nothing stupendous.
Freedman's Association of Travellers and Explorers
Deathbliss. I was actually building a Travellers' Guild before I accidentally deleted the mod file, so I was pleased when this was released. It simply
adds fast travel options to towns which were previously without them.
The Dual Wielding Mod
Leia's stylish new models give you several pairs of weapons with attacking and parrying blades, for that extra classy two-weapon look.
Looks Good
These are mods which sound good and are living in my downloads folder without having been tested. There are loads of others as well as this list, I'm just
pointing out that if your mod isn't mentioned above, it may just be because I haven't played it yet. Or it could be rubbish... but I've only seen a few that
truly deserve that title.
Arena Contract Pit
Chemical Warfare
Horse Plugin
Hunter Mod
Moonspawn
Infernal Summoning
Inferno's Island (I've started this and am very impressed indeed)
Imperial Proving Grounds
Island Estate
Isle of the Dead
Horatio's Dodging
IndyBank 3
Magus Castle
The Wilderness Mod
Sword of the Perithia
Not forgetting Tribunal, and all the mods which need it to run.