Extras
Modifications
Mods are probably the best feature of Morrowind. Any game gets boring after a while without changes, but the mods in Morrowind allow an infinite amount of
change in the game. All of these, except where specified, can be downloaded from the Morrowind Summit
Mod Database.
Essential
These are mods that I always run in every game, regardless of the character I am using. They are not unbalancing, or filled with bugs, and are generally well
written and well designed.
Giants
The Giants mod, made by Puma Man,(
http://thepumaman.freehomepage.com/custom2.html, but has been down for a while), adds dozens of new creatures, including Titans, Trolls, Liches,
Vampire Ancients, and shades, as well as making night travel far more dangerous than day, through the new nocturnal encounters.
Adventurer's Mod
Home page at http://www.m0use.net/~adam/, and also containing a
character submission page. My favorite difficulty mod, avoiding just doubling hit points, and instead giving monsters new abilities, and limiting the use of
certain exploitable areas of the game. The Extras plugin adds weapons, armour and extra NPCs to give more life to towns. Currently developing
version three.
Seekers Faction
Made by Dale French. The best faction mod, adding a new guild with many quests, balanced item rewards, and plenty of interesting dialogue.
Abandoned Flat
Made by Ghost Who Walks. Probably the very best house mod. As well as giving a large house with all the usual mannequins, shelves and training
dummies, you also get a series of quests which encourage exploration, and which expand into a while new faction when you reach the end of the first
section.
Eldar Mod
Eldar has made a controllable boat, a fun new artifact and the ability to make furniture out of trees. What more could you want? Well, a boat that
didn't randomly disappear would be nice, but it's an engine problem, not the mod maker's. A very fun mod, now available with weapons
(if you have Tribunal)!
QuickChar
Made by Bink, but really should have been made by the Devs. Gives you the option to skip the annoying tutorial where you have to slowly walk out of the
boat whilst being told how to move forwards.
Marksman Mod
A huge expansion of the Marksman weapons skill, by Intelligentsia. The new version adds an estimated 190 items, including bows, crossbows, throwing
knives, spears, potions, and a few other items. I'm biased because I beta tested, but it is a fantastic addition.
QuestFix 1.2
Made by Nathan Strong. Fixes a lot of bugs in quests. Again, should have been in official patches.
Inscription Mod
Lap has done a great job here. It adds the ability to create scrolls from different schools of magic using a new inscription skill. It is this mod that
causes my desk in the Abandoned Flat to be covered in gems.
Signpost Mod
I use Real Signposts by Matthias Kath (ElBundee), since it was the first signpost mod. Quite simply, it lets you read the signposts in the game.
Alternative textured mods are available, of which Weathered Signs is the most popular.
Morrowind Advanced
Made by WormGod, one of the game developers. Just got this recently, and it is great. Adds new high level monsters, and upgrades existing ones. I'm
a sucker for any mod that adds monsters.
The Levelled List Merger
Essential for anybody who wants to run multiple creature mods. Dave Gallop (Horatio) has built this handy and easy to use utility just so we can
be attacked by more bizarre creatures.