=========================================================================== ICEWIND DALE (tm) Readme and Manual Addendum =========================================================================== Version 1.06 - July 28, 2000 CONTENTS 1. Getting Started 2. Manual Addendum and Corrections 3. Troubleshooting Information 4. Interplay Customer Service Information 5. European Information 6. Patch/Version Information 7. Legal Information =========================================================================== 1. GETTING STARTED 1a. System Requirements Required: Pentium II (or compatible) 233 MHz 32 MB RAM Windows 95 with DirectX 7.0 or later 600 MB of Hard Drive Space 4X or faster CD-ROM DirectX Certified Video Card with at least 4 MB of video RAM DirectX Certified Sound Card Keyboard, Mouse Recommended (required for multiplayer): Pentium II (or compatible) 266 MHz 64 MB RAM 900 MB (or more) of Hard Drive Space 8X (or faster) CD-ROM 2MB vs 4MB+ Video Cards: While you can still run Icewind Dale with a 2MB video card, we recommend against it - performance will be very poor. We do not support 2MB cards in an official capacity. Icewind Dale requires a 4MB card and we recommend that you obtain the latest DirectX drivers for your video card, direct from the company that makes your card. WINDOWS NT 4.0 / WINDOWS 2000: Although Windows NT 4.0 and Windows 2000 are not supported in an official capacity, Icewind Dale can be run correctly under Windows NT 4.0 if the following conditions are met: You will need at least 64 MB of RAM and for Windows NT 4.0 users, you must have Service Pack 3 or later installed. If you wish to run multiplayer, then Service Pack 4 is required. Slow downs during gameplay have been reported under NT as well as various sound problems. If you do not have Administrator rights on your system, the option to install MPlayer will not appear during the installation of Icewind Dale. If you wish to install MPlayer, please run the "MPlayerInstaller.exe" file located in the folder named MPlayer on the Icewind Dale CD1. 1b. Installation Insert the CD-ROM labeled Icewind Dale Disc 1 into your CD-ROM drive and follow the onscreen instructions. If your autorun is disabled, find the AUTORUN.EXE application in the root of Disc 1 and double click to launch the Installer. After installing Icewind Dale, you will have options for installing DirectX 7.0. If you do not have DirectX installed, or have a version older than 7.0, install DirectX 7.0 when prompted during the installation process. If you obtain a newer version of DirectX, it is recommended that you use the newer version. Icewind Dale uses a virtual memory caching system which makes use of extra hard drive space when system memory is low. You should regularly defragment your hard drive, as fragmentation can result in poor performance. 1c. Electronic Registration Please take a few moments to fill out the Electronic Registration for Icewind Dale. Your feedback will make you eligible for special offers and promotions, and it also provides us with information we need in order to make better games. We'd appreciate your time. 1d. Running Icewind Dale If you use the default installation settings for Icewind Dale, it will be installed in a 'Black Isle' Program Group in your Start menu. You must have Disc 2 present in your CD-ROM drive while playing Icewind Dale. 1e. Icewind Dale Config The Icewind Dale Config program will be located in your program group. This application will allow you to set the various hotkeys for the game as well as set up several other options. The various options are contained within four tabs: General: assigns gameplay hotkeys Mage Spells: assigns mage spell hotkeys Priest Spells: assigns priest spell hotkeys Options: allows you to preset several game options: Cache Size: The Cache is Hard Disk space that is reserved by Icewind Dale for storing area data. The more cache you make available to the game, the less loading you will have to do when returning to areas in the game. Path Search Nodes: You can increase the number of nodes the engine uses to navigate your characters within the game world by adjusting this number. The higher the number used, the more likely the game is to find an accurate path. However, increasing this number can decrease game performance. Bits per pixel: You can change the bit depth the game will run in. We recommend using 16 bit if you are not sure of your computer's video capabilities. You can change this in Game Options within the game later if you would like to run at a higher bit depth. Game Speed: The Game Speed setting allows you to speed up EVERYTHING in the game. This option is not officially supported and could cause problems, especially in multiplayer. The default setting is 30 AI Updates/Second. Note: this will result in a performance hit on any machine because the game is attempting to process all data at a higher speed. This will cause more slowdown in various places in the game. Performance Options: Turning off any of these options should result in an increase in game performance. 3D Mode: 3D hardware acceleration is available but not officially supported. Running the game in 3D Mode can accelerate many of the graphic operations resulting in an increase in game performance. Icewind Dale uses OpenGl and users can expect the best performance on 3D cards which fully support OpenGL. If you experience graphical glitches or other program errors, we suggest playing in 2D mode exclusively. Setting Hotkeys To set Hotkeys in the game select the tab containing the hotkey you wish to change and put a letter in the empty box associated with the command. Valid hotkeys are A-Z. 1f. Icewind Dale Web Page If there is anything that you are having problems with or cannot find in the manual, stop by the Icewind Dale Web Page at http://www.interplay.com/icewind. Aside from cool game materials and errata, you may be able to find an answer for whatever question you might have. =========================================================================== 2. MANUAL ADDENDA and CORRECTIONS 2a. Additional Credits ART Jeff McAteer QUALITY ASSURANCE QA Project Supervisor Cory Nelson QA Senior Tester Eric Fong QA Testers Amy Avery Josh Grant John Hoover Billy Iturzaeta Michael Los Asher Luisi Adam Parker Ismael Quijano Galacio Ramirez Harold Kim Marc Droudian Albert Perez David Vodhanel 2b. Manual Addenda Modifying Character Biographies You can modify your characters Biographies by typing them into the Biographies window during Character Creation or by accessing them from Customize in the Character Record screen. Wheelie Mouse Support Most menus in the game which have scrolling capabilities support wheelie mice. By placing the cursor over the menu and scrolling with the roller button, as in normal Windows use, you can scroll the menu. Characters and Save Games from Baldur's Gate While Icewind Dale uses the same engine as Baldur's Gate, exported characters and save games from Baldur's Gate are NOT compatible with Icewind Dale. Using either of these within Icewind Dale will cause minor to major problems including crashes. Raise Dead and Resurrection Scrolls Raise Dead and Resurrection Scrolls work only in the area in which the character actually died. Casting these spells will work anywhere within the game when memorized. Items in the Game World If you leave items on the ground in the game world, they will disappear after a period of time (with a few key items as exceptions). Bodies will begin to decay from the world after about half a day. Items will begin to decay from the world after a day or two. The decay represents the effects of scavengers and other folk. If you want to stash items, put them inside any container; for example, a chest, bookshelf, or box. Reputation Your characters have reputation in the game. This stat is kept track of behind the scenes and if you perform evil actions, your reputation will go down. If your reputation gets low enough, Rangers and Paladins will lose their special status and become Fighters. Fallen Paladins and Rangers will not be able to specialize in weapons as a consequence of losing their Ranger or Paladin status. It is impossible to regain your lost abilities once this happens. Reputation can also affect the prices at which stores buy and sell items from you. Item prices in stores. Item prices in stores vary according to how many items of that type they carry, character reputation, and charisma. If you sell many of a certain type of item to a store, the price of the item will drop because the storekeeper's demand for the item decreases. Modal actions for characters If your AI button is turned ON you may notice your character's modal abilities turn OFF occasionally. Modal abilities are those abilities that you can turn on and leave on. These modes can be turned off when a script action occurs for that character. If this is causing problems for you, you can either load "None" as the script for your character or click the "AI on/off" button (on the main game screen at the lower right) to toggle this. Reading dialog stored in the buffer In many cases, you may want to scroll up through the dialog in the text window. If you find that game messages are interfering with this (the window will reset to display new messages), hold down the left mouse button while using the slider thumb. While the left mouse button is depressed, you will not be returned to view the new messages. Outputting Journal Text You can output the contents of your journal to a text file by hitting CTRL-S to dump the current chapter or CTRL-A to dump the entire journal while in the journal screen. This text file will appear in the \mpsave directory where you installed Icewind Dale in the folder of the last saved or last loaded save game. Outputting Character Record Text You can output the statistics of your player characters to a text file using the OUTPUT TEXT FILE button in the Character Record Screen. The manual should have noted that the text file will be written into your \mpsave directory where you installed Icewind Dale in the folder of the last saved or last loaded save game. Dialog window resizing in multiplayer When another player iniates dialog in a multiplayer game, the window will resize to fit the text that comes up. When the other player finishes dialog, the dialog window will resize to what it was before, unless you were typing a chat message in, in which case it will stay in medium or large mode (in which the chat line is present). Dual Classing - Required Attributes When you dual class a character, you must possess the attributes required to be able to dual class to that new class. If you do not see the class that you wish to dual class to in the available classes (i.e., it is dimmed out), then this means that your character does not possess the required attribute(s) for that class. See the manual for complete information and restrictions to dual classing. Gore You can adjust the Gore setting in Options-Gameplay. Turning this off will turn off blood and 'chunky-death' animations in the game. Multiplayer games will use the Gore-Off setting if any of the players have Gore turned off when the game is started. After the multiplayer game has been started however, there will be no option to change the Gore setting, even if a user with Gore-Off joins a Gore-On game. Multiplayer Timeout Settings The server (and only the server) can adjust the timeouts for all clients in multiplayer by manually editing the Icewind.ini file. WE DO NOT RECOMMEND THIS FOR THE NOVICE! however, if you wish to increase or decrease the timeout settings, then adjust the line "ClientTimeout=X" under "[Multiplayer]" in the Icewind.ini file, setting X to whatever seconds value you wish (the default is 150 seconds, so X=150 initially). 2c. Corrections to the Manual Manual Corrections Status Conditions Deafness The status Deafness was not included in the manual. This status makes the caster less able to correctly cast spells. There is a chance the a spell cast while 'deaf' will completely fail. Phasing This condition can be cured with a Cure Disease spell or an item with similar effects (e.g. Mummy's Tea) Adjustments to Spell Descriptions Many of the spells in Icewind Dale were tweaked or changed after the manual was completed. The in-game descriptions for the spells do reflect the changes which are listed here: Aid - duration is 1 round + 1 round/level Animal Summoning I - duration is 5 turns Animate Dead - spellcaster can animate up to 1 hit dice/level of undead Anti-Magic Shell - actually prevents any spells cast on or by the caster Call Lightning - does 2-16 + 1-8/level damage Chaos - has a 20-foot radius, duration is 1 round/level, casting time is 5 Chromatic Orb - this spell tops out at the 5th to 6th-level effect which deals 1-12 damage and stuns the target for three rounds. All higher level effects where removed. CloudKill - has a 15-foot radius, duration is 1 turn Creeping Doom - duration is 1 turn Death Fog - duration is 15 rounds Death Spell - has a 30-foot radius Decastave - drains hit points on every strike, not just the first Emotion: Courage - duration is 5 turns Emotion: Fear - duration is 5 rounds Emotion: Hopelessness - duration is 1 turn Emotion: Hope - duration is 5 turns Fire Storm - has a 25-foot radius Flame Blade - duration is 4 rounds + 1 round/level Flame Strike - targets the area, not a specific creature Ghoul Touch - does not require a to-hit roll Glyph of Warding - addendum to spell description: Resting or leaving the area the Glyph of Warding is in will make it disappear harmlessly. Hold Animal - has a 20-foot radius Hold Monster - has a 20-foot radius Hold Person - duration is 1 round/level of the caster Insect Plague - has a 25-foot radius, duration is 15 rounds Invisibility Purge - affects everyone in the current area Mass Invisibility - has a 30-foot radius Mental Domination - does not require the priest to be within range and does not prohibit him from casting other spells Mind Blank - works only on the caster Protection from Fire - does not actually have different effects depending on who the recipient of the spell is Remove Fear - has a 30-foot radius, duration is 1 turn Rigid Thinking - area of effect is any one creature Skull Trap - has a 10-foot radius of damage Skull Trap - addendum to spell description: Resting or leaving the area the Skull Trap is in will make it disappear harmlessly. Spike Stones - has a 15-foot radius, duration is 15 rounds Static Charge - does 2-16 + 1-8/level damage Stinking Cloud - duration is 1 turn Strength - description should read as follows: Upon application of this spell the target's strength is magically increased by an amount depending on its class. Clerics and Thieves gain 1-6 points, Fighters gain 1-8 points, and Mages gain 1-4 points. For Fighters only, all points above a strength of 18 are converted into a 10% bonus for each extra point, to a maximum of an 18/00 strength. For other classes 18 strength is the maximum. Sunray - description should read as follows: Sunray (Evocation,Alteration) Level: 7 Sphere: Sun Range: Sight of Caster Duration: 4 rounds Casting Time: 4 Area of Effect: 15-foot radius Saving Throw: None This spell allows the caster to evoke a dazzling beam of light from the sky that lasts 4 rounds. Creatures in the area of effect must make a saving throw vs. spells or be blinded for 1-3 rounds. Undead or fungoid creatures in the area of effect also take 8-48 points of damage (half damage if they make a saving throw vs. spell). Symbol of Hopelessness - duration is 2 turns, save is at -2 penalty Web - duration is 15 rounds 2d. Design Notes NPCs are sometimes removed from the game world. NPCs in the game often need to become inactive to preserve the integrity of the storyline. These characters will attempt to leave the current area they are in via an exit. If they cannot find one, we remove them from the map and they effectively vanish. This is not a bug - just how we have dealt with the need to remove them. NPCs initiating dialog with Invisible/Stealthed characters. You will find that some NPCs in the game will initiate dialog when you should not be seen by them. In order to ensure that the player receives all critical game dialog, all game critical dialog will be received. Items transferred to the ground. If your character's inventory is full, and an NPC gives you an item, you will be given a message that the NPC gave you the item and a message that your inventory is full and the item has fallen to the ground. You will have to find space in your inventory and pick it up manually. Trolls Trolls will not die unless they are killed with fire or acid. PCs and summoned monsters may continue to attack a troll once it has been knocked unconscious because their AI does not recognize that the troll is not dead. You should manually instruct them to attack different targets. Multiplayer Dialogue In multiplayer games, all players must see all dialogue. This is to ensure that all players don't miss any critical game dialogue or lose sync with other players. =========================================================================== 3. TROUBLESHOOTING 3a. Tweaking Performance Increasing Performance: 1. Translucent Shadows. In the options menu under 'Graphics', turn off translucent shadows. Turning this off will cause all shadows to appear solid, rather than blending a dark shadow onto the background. 2. Translucent Animations. In the options menu under 'Graphics', turn off translucent animation. This will make all spell animations solid, which is not as nice looking, but it will speed up the game. 3. Static Animations. In the options menu under 'Graphics', turn off static animations. This will stop things like torch flame or animated water from being drawn. This should result in a speed increase. 4. Character Movement Sounds. In the options menu under 'Sound/Character Sound', turn off Character Movement Sounds. 5. Other Audio. Turning off any of the audio will result in a performance increase. Moving the sliders in the options menu under 'Sound' all the way to the left will completely disable the playing of these sounds. 6. Virtual Memory. WE DO NOT RECOMMED ADJUSTING YOUR VIRTUAL MEMORY. Icewind Dale will eagerly use up any Virtual Memory (hard drive) and non-Virtual Memory (RAM) you allocate to it. If you choose to add more memory to your system, or increase the size of your Windows swap file, the game speed MAY increase. However, as you increase your Virtual Memory, expect longer clearing times to remove this 'Virtual Memory' from the hard drive after the game is terminated. Things that will Decrease Performance: 1. Brightness/Contrast. Adjusting the default settings for these options (located in the options menu under 'Graphics') will result in a performance hit. If you find the game is too dark, we suggest adjusting your monitors brightness. 2. DirectX Hardware Calls. In the options menu under 'Graphics' there are three toggles for various 'BLTS'. Enabling these will result in a (sometimes drastic) performance hit. We recommend enabling these only if you have graphics glitches that you have been unable to resolve. 3. Running the game in Windowed Mode. Running the game in a Window on your desktop will decrease the overall game performance. 3b. Known Problems Loading Bar Stalls After loading about 10% of a level the loading bar will stall on some low end systems for as much as 30 seconds before resuming. This occurs during a decompression portion of the level loading. On most systems this will not even be noticable, taking only a few seconds, but on some low end systems, especially those with low memory, it can appear to hang when in fact it is still loading and will resume in a short time. Sound Errors Some testers with Aureal sound cards experienced sound errors and glitches while testing with EAX turned on. We recommend not using EAX if you are using an Aureal sound card. Graphic Errors Some video cards may experience graphics glitches while playing the game. These problems are caused by DirectX Hardware Calls to your video card that are not functioning. Software renderers for all of these calls have been written to allow people to play even with drivers that are not 100% compatible with the DirectX standards. You should enable a software renderer for these calls if you have the most recent drivers for your video card and are still experiencing problems. Using the software renderer will probably fix the graphic glitches but WILL result in a performance hit. The options are available in the options menu under 'Graphics'. The following list describes the known graphics glitches and which Call should be disabled to fix them. Disable: For: Software Transparent BLT- -green boxes surrounding any object in the game -a box surrounding mouse cursor Software Mirror BLT- -animations appearing 'reversed' -Fog-of-War appears in a 'checkerboard' pattern -fog-of-War has 'spiky' edges Software Standard BLT- -vertical lines down the game screen -the game Cursor leaves 'artifacts' of itself on the game screen -any other non-resolved graphics problem Minimizing Icewind Dale If you minimize Icewind Dale using either Alt-Enter or Alt-Tab (and then bring it back up by left clicking on the minimized application), the sound effects for the game will stutter, loop, and skip. This is caused by a lack of resources available to Icewind Dale after you go from full screen to a minimized screen, and it will correct itself after a short period of time. If you minimize Icewind Dale and then bring it back up, the game may run more slowly for a time - this is caused by the game re-accessing resources that become tied up by minimization. Running the game in a window may result in lower performance overall. 'Always On Top' Programs In most cases when Icewind Dale is run while other programs with an 'always on top' feature are running, the other program will interfere with the graphics of Icewind Dale. If you are going to play Icewind Dale, we recommend closing any of these programs or switching off the 'always on top' feature. Quick Weapon Switching If you use Range scripts for your characters, they will switch to their most powerful melee weapon. This may cause your character to change from one melee weapon to another under certain circumstances. Most powerful melee weapon is the one delivering the most damage. Multiplayer: Summoned and Charmed Creatures If you save Icewind Dale with summoned creatures, when you reload they will be controlled by the host. If you charm a creature, the charmed creature will be controlled by the host. Failure to Connect Icewind Dale will sometimes display a "Connection Failed" message when you are attempting to connect and are suffering from slow ping times. This could happen as often as 1 in 4 times if your ping time is greater than 500ms. Try again and you will connect. IPX Protocol Selection If you don't have an IPX protocol selected the IPX protocol may show up as available because of the way the game checks for the protocol in DirectX 7. You will not be able to start a game without actually having the protocol however, and you will recieve an error. If you recieve an 'unable to connect' message, please check all of your protocols to make sure they are installed correctly. Proxy Servers If your Internet connection is through a Proxy Server, Icewind Dale may not be able to connect to other Multiplayer games. Try disabling Winsock 2 support (use Winsock 1.X instead) and this MAY help. Minimizing Icewind Dale During Loading or Play Using Alt-Tab to minimize Icewind Dale during Game Creation or Area Loading may cause the application to either hard lock or terminate. If possible, don't do this. Using Alt-Tab or minimizing Icewind Dale during play will cause all other players to pause and can create sync errors if left unattended for extended periods of time. Character Doesn't Appear In a multiplayer game, if the host is controlling more than one character(s), and Alt-Tabs during an area transition, the secondary character(s) will not appear until the host restores the game. This cannot be resolved as the character data cannot be transferred to other game machines if the host machine is not active. Running Windows in less than 16-bit color (65536 colors). Icewind Dale will give you an error if you attempt to run it in either 16 color or 256 color mode. On some low end systems we have experienced crashes of the game executable when returning to Windows. This shouldn't cause any problems, but we recommend against running the game if you are ever in 16 color or 256 color mode. 3D Acceleration: Graphical Glitches and Crashes Many older 3D cards and even a few fairly recent cards displayed graphical glitches when playing in 3D mode and some occasionally caused game crashes. Voodoo card users should ensure that 'use 3DFX' is checked in the config program if they choose to run the game in 3D mode. If you experience any problems running in 3D mode we recommend reverting to 2D mode while playing Icewind Dale. NT 4.0: Screen-Saver While running under Windows NT 4.0 with Service Pack 3, we have experienced intermittent problems with Screen Savers. You can disable screen savers while playing Icewind Dale by running the Configuration program and selecting the "Disable Screen Savers" under the Options tab. 3c. Updates If necessary, patches may become available for the product that add functionality or correct bugs. These updated versions will be made available at the Interplay site at http://www.interplay.com. =========================================================================== 4. INTERPLAY CUSTOMER SERVICE INFORMATION This information is only valid in North America. TECHNICAL SUPPORT TROUBLESHOOTING DOCUMENTS ONLINE! Interplay Productions Technical Support now offers troubleshooting guides with complete installation and setup instructions as well as information that will help you overcome the most common difficulties. If you have access to the World Wide Web, you can find these at: www.interplay.com/support/ Here you will find troubleshooting information on as well as information on regular system maintenance and performance. DirectX www.interplay.com/support/directx/ Joysticks www.interplay.com/support/joystick/ Modems and Networks www.interplay.com/support/modem/ (For game-specific information and additional troubleshooting, visit our main page at www.interplay.com) If you have questions about the program, our Technical Support Department can help. Our web site contains up-to-date information on the most common difficulties with our products, and this information is the same as that used by our product support technicians. We keep the product support pages updated on a regular basis, so please check here first for no-wait solutions: www.interplay.com/support/ If you are unable to find the information you need on our web site, please feel free to contact Technical Support via e-mail, phone, fax, or letter. Please be sure to include the following information in your e-mail message, fax, or letter: Title of Game Computer manufacturer * Operating system (Windows 95, Windows NT, Windows 98, etc.) CPU type and speed in MHz Amount of RAM Sound card type and settings (address, IRQ, DMA) Video card CD-ROM Mouse driver and version Joystick and game card (if any) A copy of CONFIG.SYS and AUTOEXEC.BAT files from your hard drive A description of the problem you're having If you need to talk to someone immediately, call us at (949) 553-6678 Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time with 24 hours, 7 days a week support available through the use of our automated wizard. Please have the above information ready when you call. This will help us answer your question in the shortest possible time. When you call you will initially be connected with our automated wizard. For information pertaining to your specific title, press "1" on the main menu and listen carefully to all prompts. All titles are listed alphabetically. After you have selected your title, the most common difficulties will be listed. If the difficulty you are having is not listed or you need additional assistance, you may press "0" on your games main menu, and you will be transferred to a Technical Support Representative. No hints or codes are available from this line. You must call Interplay's HINT Line for hints, tips, or codes at 1-900-370-PLAY (1-900-451-6869 $1.25 in Canada only). You must be 18 years +, have a touch-tone phone, and the cost is $0.95 per minute. Interplay Entertainment Corp. Support Fax: (949) 252-2820 Interplay Entertainment Corp. Technical Support 16815 Von Karman Avenue Irvine, CA 92606 HOW TO REACH US ONLINE INTERNET E-MAIL: support@interplay.com WORLD WIDE WEB: www.interplay.com FTP: ftp.interplay.com =========================================================================== 5. EUROPEAN INFORMATION This information is not valid in North America. Technical Support Thank you for purchasing this product If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give gameplay hints through our Technical Support number. Technical Support : 0207 551 4266 Fax : 0207 551 4267 Internet : customer_support@vie.co.uk (please the game title as your subject heading) World Wide Web: www.vie.co.uk and www.interplay.com Address : Customer Services Department Virgin Interactive Entertainment Europe Ltd. 74a Charlotte Street London W1P 1LR Warranty In the unlikely event of a software fault please return the complete package, with your receipt, to the original place of purchase. Interplay disclaims all responsibility for incidental or consequential damages. These statements do not affect your statutory rights. If you do telephone, please be sitting in front of your computer (if possible) and be sure to provide us with as much information as possible. Make sure to note the exact type of hardware that you are using in your system, including: * Speed and Manufacturer of your Processor. * Make and Model of your Sound Card and Video Card. * Make and Model of your CD-ROM drive. * Amount of RAM present. * Any additional Hardware and Peripherals. * Information contained in your Config.Sys and Autoexec.Bat files. Note: If you have any problems in obtaining any System Information please consult your System supplier. It is extremely important that you have the information above at hand when you call. When contacting us by post, ensure you include the Title & Version of the game, a detailed description of the problem you are experiencing and the exact type of hardware that you are using. When sending us a fax, please remember to leave your fax machine switched on and ready to receive. If you are using a Telephone/Fax system please make sure that the Fax connection is enabled. Ensure to include your name, a return Fax number with the area code and a Voice number so we can contact you if we experience problems when trying to Fax you back. =========================================================================== 6. PATCH/VERSION INFORMATION The following details the list of fixes made and included in this version as well as any previous versions. VERSION 1.06 -------------------------------------------------------------------------- GENERAL - Fixed a potential problem with hit points becoming negative with characters having very high Constitution scores. - Fixed a potential crash on dial-up and serial games when viewing some transitional movies. - Fixed potential saving problem with "Auto-Pause on Trap Detection" feature. - Fixed a message displayed when a PC has a full inventory and an NPC tries to give the PC an item. - Adjustments made to the end game for some people who would not get the ending movies after the final conflict. - Fixed a problem with salamanders not always displaying their aura effects. - Removed dependency on Winsock 2 (should help for Windows 95 users). - Fixed a weapon problem on Fire Elementals. - Fixed a display bug with derived THAC0 when the Prayer spell was active. ITEMS - Fixed a problem with a potion that gave permanent magic resistance removing it's permanent effect after reloading a game. - The Robe of the Watcher now gives the 10% magic resistance bonus. NEW FEATURE Using Notepad or another text editor, open the 'icewind.ini' file in your game directory (default: C:\Program Files\Black Isle\Icewind Dale) and locate the line that says "[Game Options]". If you wish to use the feature mentioned below, enter the text found within the quotes (but not the quotes themselves) on to their own line: "Show Quest XP=1" This will display the actual amount of experience points you receive when completing quests. For example: [Game Options] Show Quest XP=1 ... etc ... VERSION 1.05 -------------------------------------------------------------------------- GENERAL - Cheats have been readded to the game. - Fixed the Ettins that don't respond in Dorn's Deep when attacked. - Fixed some display problems during the final conflict and end game. - Fixed a potential crash when killing Frost Giants. - Potential fix for a rare problem with small, unpassable areas left when monsters are killed. - Fix for doors not appearing the same on different machines during multiplayer games. - Greatly improved framerate of static steam animations. - Adjusted location of Yxunomei when leaving the level, resting, and coming back. - The shadow in Lysan's area will no longer lock the party in a cutscene mode. The shadow previously could have trouble pathing to the party. - On some systems, selecting the "Female Fighter I" sound set would not play the sounds in the game. This has been corrected. - Modification made to rest code for fatigue. - Synchronized clock between saved games and current game time. ITEMS - Removed a bad item from random treasure available in Dragon's Eye. - Fixed THAC0 reduction effect on the Amulet of Corellon Larethian. - Fixed magic resistance effect on the Shadowed Robe. - Fixed a problem with Nym not giving a dagger to the party. - Fixed an alignment problem with the +4 Life Defender. - Fixed a problem with spells being removed when unequipping the Sanctified Warhammer. - The various badges will now not decay when dropped. - Lonesome Road and other CON-raising items will no longer give a healing side effect when unequipped and then re-equipped. DIALOGUES - Fixed captive villagers "attacking" the party in Dragon's Eye. - Fixed a blank dialog node with Mother Eugenia. - Fixed a problem with the Undead Lieutenant in Dragon's Eye locking the party in cutscene mode. - Fixed Orrick the Gray's dialog problem when returning the Book of Mythal Theory. - Fixed a problem with a quest related to Kerish. - Fixed a minor problem with Therik's dialog. RULES - Fixed an incorrect defense adjustment given in very low Dexterity scores. - Fixed a bug in the Cleric XP table that would make them level 10 at 250,000 xp. SPELLS - Fixed a potential swap on the icon for Emotion: Hopelessness. - Fixed problem with priest spell Cloak of Fear: In some cases, it would not go away after death. - Fixed problem with wizard spell Identify: Conjurers were not able to memorize or write the spell. - Fixed a problem when casting Raise Dead on creatures that aren't dead, or on undead that cannot be raised. - Fixed a potential crash bug with Purge Invisibility. - Bards with the Identify spell memorized can now use it to identify items in the GUI. - Creatures killed within the effect of Death Fog now yield experience points. =========================================================================== 7. LEGAL SOFTWARE USE LIMITATIONS AND LIMITED LICENSE General Product License. This copy of Icewind Dale (the Software) is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions and Bioware Corp. retain all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. MODEM AND NETWORK PLAY. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a third party service refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Productions in the US at +(949) 553-6655. ACCEPTANCE OF LICENSE TERMS. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund. =========================================================================== Icewind Dale: Developed and (c)1999-2000 Interplay Entertainment Corp. All Rights Reserved. Baldur's Gate, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc., and are used by Interplay under license. All Rights Reserved. BioWare, the BioWare logo and The BioWare Infinity Engine are the trademarks of Bioware Corp. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers. For Gamers." are trademarks of Interplay Productions. All Rights Reserved. Exclusively licensed and distributed by Interplay Productions. All other trademarks and copyrights are property of their respective owners. =========================================================================== < End of File>