Installation Instructions: 
Once the file is downloaded, double click on the AVP098.EXE. The WinZip self-extractor window will appear with the default location of C:\Program Files\Fox\Aliens versus Predator. If this is where Aliens versus Predator was installed, click the Extract button. If Aliens versus Predator was installed in a different location, please be sure to change the destination before beginning with the extraction. The four files should be as follows:

•	AvP.exe
•	language.txt
•	Tex1.ffl
•	Tex30.ffl

Once the patch has been installed, run Aliens versus Predator as normal (or by adding "-debug" to the command line or shortcut to access the DEBUG mode features listed below).

Fix Information: 
Music CD/Frame Rate Issue:
Some players reported loss of frame rate if Disc 2 was not in their CD drive while playing the game. This situation has been resolved and the presence of a non-music CD (or absence of a CD) in the drive will no longer cause frame rate glitches.

Single-Player Save Game:
Players may now save a game at any time within an episode by accessing the 'Save Game' option from the in-game Pause Menu (press ESC while playing). Also, a previously saved game can be loaded from either the Main Menu or, again, the in-game Pause Menu.

Each User Profile has eight save slots associated with it for use throughout the entire game. There are a limited number of saves allowed per episode, dependent on the episode's difficulty level - 8 saves are allowed on Training, 4 on Realisitc and just 2 saves on Director's Cut.

There are also some new console commands related to this feature: "QUICKSAVE"/"QUICKLOAD" which always save/load to/from the first save slot. "SAVE #"/"LOAD #" (# is a number from 1-8) which save/load to/from slot number #. "SAVESLEFT" displays how many saves the player has remaining in the current level at the current difficulty. This number is also displayed any time a game is saved or loaded.

As with all other console commands, these may be bound to keys of the players' choosing for ease of use (e.g. "BIND F6 QUICKSAVE") will save the current game to the first save slot every time it is pressed until no more saves are allowed.

Normal Console Commands and Variables:
The following CONSOLE VARIABLES are made available (replace the # sign with a number), in-game help is available by typing the "LISTVAR" command at the console:
•	"MOTIONTRACKERVOLUME" - this is set at its maximum of 1.0 by default, the volume of the tracker can be reduced by changing this number (e.g. to 0.75 or 0.5).
•	"CROUCHMODE" - this new console command allows players to change the Aliens crouch/crawl to a toggle on/off key by typing "CROUCHMODE 1" at the console. "CROUCHMODE 0" changes back to the default setting. 

Debugging Console Commands and Variables Advanced users may now access some of the game's internal debugging commands (which include features such as immortality) by running the game with the command line option "-debug" (e.g. "AVP.exe -debug"). 
In this mode Multiplayer is not available, levels will not be flagged as completed, and no new official cheat modes will become available. This basically means that players can examine a level to which they already have access with invulnerability, infinite weapons, etc. but can't open up any new game levels or features.

The following CONSOLE COMMANDS are made available by this option, in-game help is available by typing in "LISTCMD" at the console:

•	"GOD" - makes the player immortal: player will still take damage, but will not die when they reach zero health.
•	"GIVEALLWEAPONS" - self-explanatory.
•	"SHOWFPS" - displays the current frame-rate per second on-screen.
•	"SHOWPOLYCOUNT" - displays the number of rendered polygons per frame on-screen.
•	"LIGHT" - creates a light source near the player. Repeated use makes a brighter and brighter light.

Bot console commands:
•	"ALIENBOT" - creates an Alien in front of the player.
•	"MARINEBOT #" - creates a Marine (or civilian) of type #.
•	"PREDOBOT #" - creates a Predator of type #.
•	"PREDALIENBOT" - creates a Predator-Alien.
•	"PRAETORIANBOT" - creates a Praetorian Alien.
•	"XENOBORG" - creates a Xenoborg.

Note: creating bots may cause crashes and unexpected game behavior. For a bot to be created its model must exist in the current level; however, the models may be forced to be loaded through a command line option. Add "-l" followed by a list of letters corresponding to the characters you want to load:

•	'a' Alien
•	'm' Marine
•	'p' Predator
•	'c' Civilian
•	'x' Xenoborg
•	't' Praetorian
•	'r' Predator-Alien
e.g. "AvP.exe -lxc -debug" will cause both the Civilian and the Xenoborg models to be loaded (in addition to any characters that would get loaded for the level anyway). Note that all the letters must be in lower case, and that "-l" on its own will still cause the Alien to be loaded.

The following CONSOLE VARIABLES are made available (replace the # sign with a number), in-game help is available by typing the "LISTVAR" command at the console:

•	"MOTIONTRACKERSPEED" - allows the player to speed up/slow down the pulse rate of the Marine's motion tracker (range from 0-16, default is 1)
•	"TIMESCALE #" - change the rate at which time flows in the game, e.g. "TIMESCALE 0.5" will make time pass at half the normal speed. For those interested, the "JohnWooMode" cheat uses this effect dynamically, so that time passes slower the more action is happening on screen.
•	"WIREFRAMEMODE #" - display the environment and/or characters using wireframe graphics.
•	"DOPPLERSHIFT #" - enable/disable the Doppler shifting on the Alien player's sounds.
•	"SKY_RED #" - change the red component in a sky.
•	"SKY_GREEN #" - change the green component in a sky.
•	"SKY_BLUE #" - change the blue component in a sky.
•	"LEANSCALE #" - change the amount the camera tilts when side-stepping.